Pedagogical use of ICT.
User support and training in Canvas, Office and Google products, and general IT-knowledge.
Use of AI in the education sector.
User experience design.
Game-based learning.
Andersen, Rune; Juveng, Marielle (2019). GAME-BASED LEARNING IN NORWEGIAN CLASSROOMS: PERCEIVED CHALLENGES AND THE POTENTIAL OF DIGITAL SUPPLEMENTARY RESOURCES TO FACILITATE THE USE OF GAMES AS TEACHING TOOLS. ICERI2019 Proceedings. ISBN: 978-84-09-14755-7. IATED Academy. kapittel.
Sist endret: 22.03.2024 10:03